Terms “video “Game” and “Holocaust” don’t seem to be part of the same sentence, and yet Luke Bernard is working on just such a thing. Anti-Semitic incidents Inspired by the desire to bring Holocaust education to a new generation in the United States and around the world, Bernard embarked on a project he set out to do about 10 years ago. “It was completely different then, and thank God I didn’t finish it,” he admits. The main difference between now and then? Joan Salter, 83, a researcher, a member of the Order of the British Empire for Holocaust Education Services, hired a Holocaust survivor as the creator of the game.
Bernard, meanwhile, has had an extensive career in gaming, having worked in 2009-2009 Meco war And Pocket God Series, directed Kitten Squad (PETA’s first video game for consoles), and created Paraiso Island, A hurricane relief game for Puerto Rico. There is also a personal side to his efforts. Bernard’s grandmother looked after him Kinder Transport Children, Jewish refugee children who fled Nazi Germany to Great Britain in the late 1930s. Bernard, however, learned about the hidden Jewish roots of his family as a teenager.
Is called Light in the dark And with Bernard’s birthplace located in France, the game shows how a seemingly normal society can quickly turn against the Jews. The characters in the game, a Polish-Jewish family in France, are fictional, but the events are based on what actually happened, many of them with the Salter family. “No matter how good a writer I am, they can never feel the same emotions and feelings about the Holocaust as anyone who actually felt it – even if he was just a child, he and his family felt it. That’s why I think it’s special.” Something has happened. ”
The game follows the lead-up family experience Vel d’Hiv roundup In Paris in July 1942, when a foreign Jewish family (including more than 4,000 children) was arrested by French police at the behest of German authorities. They were kept in horrible conditions before being taken to a concentration camp, and eventually to a camp like Auschwitz where they were killed.
For both Salter and Bernard, accuracy and realism were important in everything from dates and locations to uniforms. When Bernard sent Salter pictures of some of his earlier work, he immediately pointed out that he was surrounded by Nazi children. “And I didn’t say it wasn’t the Nazis. It was the French police, “said Salter. An important difference is that the Vichy government arrested the Jews before the Nachis were willing. The conversation evolved from there.
“He’s the biggest critic,” Bernard says. “He will notice all the details. Long story short, the game won’t be released unless Joan “approves it.
Salter then realized that Bernard would be attracted to the fact that he had survived the Vel d’Ev. “But, of course, I was a small child,” she says, “although to me it’s much more important that I’ve researched and recorded evidence for 40 years.”
Bernard hopes that by playing the game and enjoying the story, users will become more attached to the characters and more interested in learning about the Holocaust and discrimination against Jews. “You’re trying to create empathy, so it has to be historically accurate without hitting people in the head,” Salter says. “You have shown how complicated it is. Like in any drama, you have to be sympathetic to the characters and then you will gradually see their lives fall apart due to their own faults.
Meanwhile, Bernard watched a video game industry where the only conversation game with their players about World War II was when U.S. troops shot Nazis, ignoring the horrors of the Holocaust. “It may be controversial, but I believe that pop culture has turned the Nazis into cartoon villains, like the zombie Nazis. Call of Duty And Wolfenstein (Which I love). You are reducing the real evil of what the Nazis are and what they have done… and you are benefiting from the harm done to the Jews, “added Salter. . ”