On Tuesday afternoon, Meta, a company formerly known as Facebook, made a so-called exciting announcement: a glove. But not just any gloves. It is a haptic glove lined with small motors that use a blast of air to mimic the feeling of touch and it Looks like a wearable nightmare.
There is nothing wrong with meta 21st century innovation Power glove Which lets you feel the digital object. The company has apparently been working on the project for seven years, and the team building it has been thinking about the future for at least a decade. The glove is also less uncomfortable than the Brain Wave-reading bracelet announced by Facebook earlier this year (the company emphasizes that the wrist You don’t mind) But it is increasingly clear that, even with its shiny new name, it is struggling to create meta-metavars, a virtual space where people can work and chat through avatars, more accessible – and less terrifying – to the average person.
Some people will love this weird hand gear. Created by Meta Reality Lab, the prototype Haptic Glove is designed to work with future virtual reality systems. Most VR headsets currently work with conglomerate controllers equipped with joysticks and buttons. Meta Quest and Quest 2, more reality lab products, too Offer controller-free hand tracking, Uses onboard cameras in headsets and computer vision algorithms to explain what your hand is doing and translate that motion into the virtual world. So for now, when you create the speed of picking an apple in VR, your real hand will not feel like holding an apple.
Write: Gloves. Metar Prototype Heptic Glove uses the principles of soft robotics and employs pneumatic and electroactive actuators to quickly inflate small air pockets on glove fingers and palate. These actuators are basically small motors that can create a sense of pressure and therefore touch. The idea here is that if Meta can fit these thousands of actuators on a haptic glove and combine those sensations with the visual input or augmented reality glass of a VR headset that projects digital images in the real world, the wearer can reach and feel it. Virtual objects. With these types of gloves, you can one day shake hands with someone else’s avatar in Metaverse and feel the pressure.
Meta did not invent haptic clothing. There are several companies that make haptic vests, pants and even Complete suit that resembles a battery-powered Marvel superhero costume. Various articles on haptic clothing have been around since the early 1990’s – much like the term Metaverse, coined by author Neil Stephenson in his 1992 sci-fi novel. Snow crash. Haptic gloves play a particularly important role in Ernest Klein’s 2011 novel Ready Player One, As well as Steven Spielberg’s film adaptations. In the real world around 2021, most people using this type of technology are really serious gamers with money. A haptic vest that will let you in 40 different parts of your body, for example, Cost 500.
It is worth noting that VR has historically been the realm of truly serious gamers and this is a potential problem for its great planning for Meta and Metaverse. If Mark Zuckerberg wants everyone to use his Metaverse product, much like that About 3 billion people who use Facebook, He’s not doing himself any favors by leaning towards sci-fi-inspired innovations churning out his reality labs.
Haptic clothing is a futuristic concept, but it is also very strange and potentially aggressive. Would you like to use Meta (Read: Facebook) to log data about your body movements with a special glove or scan your brain waves with a bracelet? Yes, meta quest hand tracking technology Collects and stores information about your movements. If you are playing a round, it may seem innocent enough The popular VR game Bit Saber In your living room. When you imagine a world where you do most of your computing with a VR headset or AR goggles – that’s basically what Zuckerberg thinks the future of the Internet will look like.
And there are plenty of reasons to believe that metavers and Living with a pair of internet-connected glasses can be great. Meanwhile, immersive VR technologies are proving to be useful for a growing number of non-gaming applications. The Food and Drug Administration A VR system is approved for the treatment of chronic pain. And it’s not even the first VR treatment to receive FDA approval this year.
You could say that Meter Haptic Glove is another confusion – not unlike Facebook His name is being transformed into a historically bad scandal And make sure everyone talks about Metavers for the next few weeks.
It is reminiscent of another Facebook announcement, which came just days before the name change. In mid-October, Reality Labs said it was launching a research project that would Analyze thousands of hours of footage Shot from first person perspective for training artificial intelligence models. Among those data sets was videos captured by Facebook’s smart glasses Camera-equipped Ray-Ban. The company calls the data set Ego4D and will release it to researchers around the world this month.
Does this project seem great and relevant to a meta plan to create a metaverse where one day people wearing smart glasses will recognize what they see on a computer? Sure. What seems to be the most worrying thing is that the company that teaches how to look at robots – the company that Wants to own a large portion of Metaverse, The next generation of the Internet – the same company that A lot Tell me Is To destroy Democracy? It does.
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