FitXR brings multiplayer to its VR gym

FitXR, formerly BoxVR, Has been developing a virtual reality experience for workouts sitting at home for the past three years. The epidemic has helped make the case that people don’t need to visit the gym, but there’s still an idea that working out at home is a weak alternative to the sweat and hassle of a fitness club. That’s why the company is creating a social element on their platform, allowing users to work with their friends. Just as important, the FitXR is shifting from an off-payment to a monthly subscription, persuading users with the promise of a new workout every day. Is the world ready for a VR fitness club? Probably not, but FitXR hopes to take this bold first step in the future.

When the title was introduced, it focused on VR boxing, a system that resembled a rhythm game, an element that rushed towards you. Then, as the name changed, it was expanded to provide dance fitness classes, but that was not the ultimate goal. Co-founder Sam Cole explained that the company is “leaning towards the idea of ​​becoming a virtual fitness club” with class offers. He added that the advantage of VR is that “you can get lost in any experience,” without any hindrance. Also, even though the workouts are tough, they’re a bit more intriguing than hitting a fixed bag in the corner of a renovated warehouse.

In order for FitXR’s new vision to work, Oculus had to change its policies to enable regular subscription payments at Quest Store. FitXR, will hire 99 9.99 for its products from today. As part of this fit, users will have unlimited access to the current library of classes available on the platform. Every day, a new class will be added, each forming a team of professional fitness instructors. In addition to boxing and dance studios, the platform will add its own HIIT workout studio in the next few weeks. And, as part of the deal with Warner Music and Pete Tong’s dance label FFRR, the classes will get better soundtracks.

(“For FitXR Steam, [Oculus] The Rift and PSVR communities, “the company said,” are working to launch membership models and related upgraded content in the near future) “)


Users will also have the option to work from a number of new environments, including a cliff-top studio, city rooftop space or a dance studio. Over time, new environments will be added as the organization builds a library of classes.

FitXR is one of the first companies to take advantage of the new payment system, and Cole said the move was “the arrival of the VR age in general.” He said that at the moment, “the price model is very similar to console games” where each title is sold separately, or additional functions are purchased through DLC. However, in Cole’s words, “what VR ecosystems need is the habitual use of headsets,” which can be tough if people don’t have a reason to return. Cole hopes that one way to encourage the adoption of technology is to provide financial incentives to those around him.

Existing FitXR members will be given a free, 90-day trial for the new system and should choose not to sign up, they will basically retain all the purchased content. “We believed in providing long-term value for our customers, because we knew this moment would come,” Cole said. He added that the company “really wanted to make sure we protected these customers” and did not think they were shrinking in an effort to “maximize revenue”. Those users will have access to multiplayer as well as some beta classes of HIIT, as a reason to switch up more.

To test the platform’s new multiplayer features, FitXR lent me a Quest 2 loaded with a pre-release build of the new software. Cole said it was Quest 2, More than anything else, which will enable the VR world of the future. Released in late 2020, the hardware claims to be কম 100 less than its predecessor, lightweight, fast, and the first true mainstream VR headset. I tested the new features with some members of the FitXR team and even if it’s not what you might expect it’s a good first step.

Image of a FitXR multiplayer dance class


To get started, you need to access a private classroom, which is accessed by entering a six-digit code on a floating keypad. When you are all together, you start your class, your friend’s head and hands start floating a short distance from your side. When you poke – we drilled a boxVR – you can see the avatars of your collaborators in your peripheral vision. Now, since the system knows the location of each headset related to the hand controllers, it is not exactly immersed. This lets you see that the most useful thing is that the obstacles that float to your head over time are called quick.

But the most important thing is your friend’s play and your skill in laughing when you are all practicing. Even if you mostly focus on your own performance, you can’t help but glance at yourself and have a nice sense of community. There’s a bit of hard work and artificiality here, but it’s best to lean towards the experience without trying to cool it down. After being stuck indoors for more than a year, you will not be able to increase your value in this idea of ​​community, living with people. No, it’s not the ability to play directly with a friend – we’re still one way from there – but it feels like starting something good.

The challenge for companies like FitXR and hell even Peloton Do we still want to work from home while everyone is vaccinated? After all, the temptation would be to run away from our homes and be in a huge crowd as COVID-19 eventually leaves us behind. “We don’t need to be an exclusive part of the human fitness journey, but he believes the epidemic has taken away people’s priorities,” Cole said. He said that by using VR you can reduce the number of unnecessary trips, you can take more time in your life. He said that “in many cases people have realized that this is the easiest way for them to practice, only they considered gym as the only option they were opposed to doing.”

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