Thu. Jan 20th, 2022

In the new year Day, Yosuke Matsuda, president of Square Enix Has published an open letter. In it, he expresses his love for blockchain technology and Non-fungible token (NFTs), joining Ubisoft, Peter Molyneux, and Stalker 2 Similarly GSC Game World, a popular intervention developer. He said he hoped the technologies would become “a major trend in gaming going forward.” The letter has gone as you expected.

Commentators point out that Matsudar’s letter is incomprehensible, muffled by the sound of muddy technology. However, he made a revealing difference. In Matsudar’s eyes, on the one hand, playing for the sake of play, or “playing for fun” … is strongly motivated by inconsistent personal feelings such as the desire for self-expression that creates a sense of well-being and volunteerism, and on the other hand, contributing. Game for “, a pursuit that should be nurtured by a” clear motivation “- namely, money. The first, Matsuda seems to be, it is understandable and strange; The second is smart, normal and Productive.

Matsuda is equating work with play — especially wage labor. And building them that way in terms of productivity and staff empowerment, is a strategy for you to adopt technologies like NFT. You’re going to be a victim of it in the years to come, because some games really can’t be separated from the job.

As we often describe games as work, using terms like grind and reward, the trend on farms Farming simulator, Logging in to complete “daily searches” and much more, Critics have inevitably questioned that Whether what we do in video games is a game at all.

Of course, the game and the work are reflected. Their differences are both vague and personal: getting to the Darkmoon Blade all day and killing the Silver Knights in the Lando step is a job because I hate it. But some lunatics can do it for fun, just like we do leisure, like fishing, for which other people are paid. Academics have labeled modding A form of unpaid labor; It can be just as easily seen as a hobby, such as painting. The difference between game designers often The underlying enjoyment (100 hours of playing hello because you like the feeling of getting a headshot) and External rewards (Doing the same thing because you want to equalize your battle pass for the skin of the camouflage weapon). The latter tapped into ethnographer David Greber People are called “counting tendencies,“And it’s often insulting, but social scoring isn’t inherently bad or antithetical to the game. Really, I think the average player doesn’t care if a game is close to working principle.”

NFTs take this desire for an external reward to its logical conclusion: a financial incentive. The idea is clearly binding. After all, games have an economy, notoriously profitable. You play all day, pay for Gabe Neil’s extended vacation in New Zealand, yet, if you’re not a lucky streamer, you’ll only get a loot box in return. Academician Often talk about unpaid “commodity labor.”“Logging in to Facebook and digging up your preferences for advertising dollars. Isn’t gaming the same? You can follow this argument: Developers are coming together, why shouldn’t gamers? Developers should treat players like corporation employees. We play. Contribution. ‘ We are productive, just like that Players demand a fair progress system, They should demand cold hard cash payments, too.

Axis Infinity, A blockchain-based video game where players collect Pokemon-like pets, tied to NFT, show how these “play-to-earn” systems work. Players fight with their axis to win cryptocurrency tokens. In 2020, someone paid $ 130,000 in cryptocurrency for a particularly rare one. Mentioned by my colleagues That it is in his heart, a capitalist imitation, and some people have actually pulled themselves out of poverty by playing this game.

But gaming differs from our day job in a number of very important ways, and these differences cause serious problems, explains Tom Brock, a lecturer in the sociology department at Manchester Metropolitan. Game companies don’t have to treat you like employees, to get started. “Work is more than just getting paid,” he says. “It’s also about different types of financial, clerical and cultural support – being part of a union, as well as having some protections and rights.”

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