Sat. May 21st, 2022

T.He can tell about the best things Hello: Infinite It gets better as it goes. The single-player campaign begins with a nostalgia for an early first-person shooter, and ends with a sci-fi troupe swimming as an early open-world shooter, starring everyone’s favorite emotionless astronaut and his co-star. AI Assistant. .

As the first open-world entry in the Hello franchise and with it Additional development time is more than one year, I had high hopes Infinite. Maybe too much. And even with a grapple hook, this game can’t reach them.

I say all this with love in my heart. I’ve been a fan of Hello ever since War evolved, And I have fond memories of two decades of involvement with the franchise, most of which I revived while playing. Infinite. This part has been a treat – there’s nothing like taking a corner in a random metal-lined corridor, or driving a Worthg on a narrow mountain road and feeling the warm, pleasant feeling of acquaintance. This is happening again and again Infinite.


Although modifying old environments is the easy part. Hello Infinite This is the first open-world entry in the history of the franchise, which promises more exploration and spontaneity for the master chief than ever before. However, in reality, Zeta Hello has a world and offers little incentive to travel in a mostly linear, somewhat flashy and beaten path. There are bases to capture and troops to defeat, but with such a compact map, these side searches naturally pop up along the path of the original story and the game automatically changes targets no matter where they are. The sidequests are thus folded into the campaign and they become detached from the main mission.

When I felt ready to take out the ring and explore, I realized that I had already hit all the icons on my map.

Hello: Infinite


Said, Infinite Introducing new mechanics and tools that are really fun to play with, and the best of these gadgets is the grapple hook. There are no invisible walls inside Infinite, And grapple hooks allow players to take advantage of the vertical position of the zeta hello, scaling mountains and buildings in a series of pop and swing. The grapple hook opens up new advantage points for each battle and it saves my master chief from having to die many times over. (I may have sung “Spider-Chief, Spider-Chief …” under my breath. Maybe.)

Playing with an Xbox controller, the grapple hook stays on the D-Pad, as well as three tools that are added to the Chief’s arsenal as the game progresses: a shield, radar dart, and a dash move that I rarely use. I’ve tried setting the dash, but when the grapple hook does the same thing I don’t really see the point, but in quicker and more directions.

It takes some practice to switch between these options on the D-Pad, but once it becomes second-nature, the hook, shield and radar make each fight more dynamic than Halo. The grapple hook allows the master chief to lift objects from a distance, like guns and throwable explosives, it eventually pushes enemies into contact, and it allows players to easily grab enemy vehicles. Infinite It is best when it provides a rich environment for attacking, defending and landing floaty in-air headshots, where enemies attack from all sides.

Hello: Infinite


Now I’m going to talk about some shit about grapple hooks. I know, I just praised it, and I stand by what I say, but I have to put it in context. From my point of view, the most obvious innovation Hello Infinite Its use of vertical space is aided by grapple hooks – but it’s rarely a new concept, and frankly, other games have made it better.

To name just a few recent examples: The Legend of Zelda: Breath of the Wild Headlined for a review of vertical exploration in an open-world space in 2017; Last year Defeat is eternal The power of parkour mechanics is beautifully demonstrated in an FPS environment; And of insomniac Spider-Man series High-swing has perfected the art of action. Compared to games like this, InfiniteIts mechanics are not innovative at all.

I come up with ideas, and to see them flush it out, it’s really fun Hello Infinite Only for other Hello games, than its competitors. After all, competition is the key to evolution and that’s it Halo’s jam kind. As an entrepreneur in open-world gaming, I expected more from one of the pioneers of the FPS genre. This doesn’t mean it’s new to the industry.

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