HSW: Okay, you turn robots into bad people or leave them as robots. We had a Mr. T. Head, the main character was the giant Mr. T. Head, and so this is a great graphic for you. In the next screens, you get into a jeep and try to stop before reaching any base to close the missile’s destructive button. But it also wanted to stop people trying to wreak havoc on a city. This is the storyline of the A-team. But yes, it was basically a graphics change and a few other things, but it didn’t change the original gameplay itself. This, however, delayed the release of the game considerably, so that it did not make it before Atari closed.
Wired: You wrote at the end of the book, “The ET Game video games did not crash. It is symptomatic of thinking as the cause of the crash. I see it as the crowning glory of this mentality. Do you think, of course, before 20/20, if Atari locked 2600 so that third party Davis couldn’t make games for it, they could stop the crash and they didn’t try to cry from it every last century?
HSW: Absolutely. I think absolutely they could have stopped the crash. Because the truth is that there were no crashes or many other places in Japan, right? Surely there was an accident in the United States, and what happened? What happened was that, after a relatively short time, the next generation began to come to market, but each received a special lesson that, oh, these involve a product lifecycle, and you need to protect your platform. So you don’t just have to disguise it to anyone. I think if they had locked the system they would have really held their standard thing. And if they wanted more money from David Crane and these guys than they wanted, they couldn’t keep the door open … and a “third party developer” probably wouldn’t have been the thing for a while. Atari had a lot of things that were kind of short-sighted. I don’t believe the crash was absolutely necessary, but it was inevitable.
Wired: Yeah Al that sounds pretty crap to me, Looks like BT aint for me either. You mentioned Japan. Believe me, Nintendo went to Atari to release NES in America. Do you think it could have saved Atari too?
HSW: There were some of the best stories in Atari that they didn’t tell. They blew up Jobs and Wozniak, who wanted to make a personal computer. They blew up the original spreadsheet Visikalk. They came to present it to Atari, and everyone in Atari was like, “What is this? You can’t play a game with this. Are you showing this to us?”
Wired: They wanted to put Visicalk on the main Atari computer line? 400 and 800 and the like?
HSW: Yes, they brought it. Atari blew them away. Then they blew up Nintendo. Atari bent to hell to get exactly where they appeared. You know, there’s an old Chinese proverb that says, if you don’t change direction, you’ll move to where you are going. Nothing is going to stop them, it seems.
Wired: You were a part Rage video game Nerd The movie, which Neard finally focused on reviewing ET, And this is the best part of the movie, IMO far your role was basically a lot bigger [rewritten as the mad scientist in the desert cabin]. Why didn’t you consider this role “appropriate” and ask for it to be rewritten?
HSW: Honestly you know, there was a time when I was going to be a psychotherapist. And so when I was thinking about this movie coming out and people watching it, I was thinking, “I have clients who I’m trying to help with serious problems and they’ll go, oh, yeah, this is my doctor. He’s an insane person. , Who lives in a shack in the desert and likes to shoot at government agents. ”This was not actually the image I wanted to project for my practice.
Wired: Any interesting stories from that experience or from the shoot, or you just showed your thing and did your thing and that was it?
HSW: It was fun while reviewing the script. I am really grateful that they were open to my ideas. I have to be the first actor in history who argued for a small part!