Making video games is not a dream job


Working for a video game company may seem like the perfect job, but Bloomberg News reporter Jason Sherrier Said reality is far from ideal.

“It’s not really an industry that treats people well,” Schreier’s 46. Ep says in paragraph Galaxy’s Geek Guide Podcast “This is not an industry that is stable or well-paid. It is also an industry that does not have a lot of demand and has a lot of supply. So this is not the ideal place to work. “

For his new book Press Reset: Destruction and recovery in the video game industry, Schreier spoke to countless game developers who have had their lives ruined by the frequent trimming of the industry. “The game industry sells the illusion of a career,” he says. “It sells the illusion that you’ll be in the same company for 10 years, 15 years, but in reality it never happens. It’s a world where people are always shaking at work.”

Weak working situations are especially interesting when you consider the video game industry to be a massively lucrative global wake-up call. “It’s an industry that’s valuable বিল 180 billion“So you think they’ll be able to keep the workers employed, but they’ll see this revenue increase further, please, please, these shareholders,” Schreier said. “

The situation may sound dire but Shreya is hopeful that unionization and remote work can greatly improve the lives of game developers. “[Press Reset] He made the decision that things – and can and should and should change “” I just didn’t want it to be a book that examines and shows all these problems without at least a few solutions. “

Listen to the full interview with Jason Sherry in episode 466 Galaxy’s Geek Guide (Above) and see some highlights from the discussion below.

Jason Schreier remote work:

“One of the problems with instability is that you can get stuck in a city where there are no other game jobs, because as I said before, the games industry is so decentralized. It’s not an area where you get all your work. So if you lose your job And if you’re stuck in Boston or something like that, you’ll probably have to move 3,000 miles for your next games job, so it’s just unrealistic for a lot of people to take their lives and take their kids out of school and stuff, that’s fine. No. So it’s one of the reasons people are burning. And if they can only work from a distance, if they can get a job anywhere without moving, that could change something and make the games industry more accessible to more people. “

Jason Sherrier in the 1970s:

“I haven’t talked to people who have worked in every single company in the history of the Games, so I’m not sure it was worse than the others. I must have heard all sorts of horror stories about the work situation throughout the entire video game industry, since it really started in the 1980s. In those days, it was basically the people at the Frat House who developed the games – a dozen people who ate pizza and drank diet soda and made games all night long. And while it may be fun for some people, it’s the kind of thing you can only do in your cottage decade. The games industry has since become professional in some ways, but overall there is still a lot of pain to deal with.

Jason Schreier turned on 38 Studio:

“Rhode Island was in trouble then – they were feeling the effects of the 2008 recession. [The governor] Rhode Island had this view of Providence-based ‘East Silicon Valley’. He thought 36 studios would be the nucleus, and that it would not only bring hundreds of jobs to Rhode Island, and all the people who would spend money on nearby bars and restaurants and coffee shops, but he thought other game developers or technicians would follow suit. I am not a politician, so it will be very difficult for me to say [$75 million] Appropriate amount of money to spend in such cases, but did not understand the logic, and you see that a desperate governor, who made all these promises to bring back jobs in his state, why he wants to pull? Stop a crazy move like this. “

Jason Sherrier on release dates:

“If I were to create word processing software, I would know, ‘OK, I need it to create documents, and if you type them, you need to print the words on the screen,’ and I know, ‘OK, it’s like this. To work. ‘But with a game you just need to make it work and not just buggy, you also need to have fun playing it. And that ‘fun’ nebula concept added so much hatred to the whole situation, because how do I know this game is going to be fun? How do I know exactly how to pick it up before making this game fun? How do I know if it will be four weeks before or eight weeks to have fun? It’s impossible. And so the scheduling of all games is solely, largely based on educated conjecture. “


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