Next-gen space take out in the ‘Kerbal Space Program’


Most games are lost Relevance after a few years, but indie rocket-building game Kerbal Space Program Somewhat different it follows a cult of programmers, engineers, astronauts and your general lace blast enthusiasts to follow a glimpse, 10-year-old players and fix bugs in it, a unique and active community of modders have new features and keep the game fresh for almost a decade .

In the game, you are literally the omniscient director of a space program made up of little green men (and dear little green woman Valentina Carmen আমরা we showed you the trailblazer), who sent you into the sky in a spacecraft of your own design. It often feels like watching these vaguely old videos of rockets launching straight back into the flashes of the scandinavian: you feel a little panicked, a little sad, and you really want to try again.

Art mimics life

One of the most advanced Kerbal Modders are Chris Adderley, game narrator, a Canadian space company engineer. MDA During the day, it designs ground-based systems that recover data from spacecraft. In his spare time, however, Adderley himself climbed into the pilot’s seat. He started playing Kerbal Space Program With the release, and in 2013 began making its first mod for the game sp a pack of spare parts (just try to say three times faster) with a xenon fuel tank and a magnetoplasmed dynamic thruster.

Since then he has designed dozens of additional modes, including the Mark Ivy spaceplane and space station add-ons such as Centrifuge and Inflatable Housing.

“I create stuff that I want to see as a species creation in the future,” says Adderley

Recently, Adlerley decided to adopt some ideas of the theoretical rocket engine of the distant future and to build them into the game, introducing a way for game gamers to try this sci-fi. The idea In a simulated environment that can teach us how they can actually work on a more practical level in the future.

Adderley provided dozens of scientific papers that outlined theoretical blueprints for these ultra-advanced propulsion systems, looking for the ones that were the most realistic.

“Everyone tries to sell their project as a future propulsion system,” Adderley said. “You need to think a little more critically about what people have raised their hands to.”

He shrugged off the numbers, considering how much power a particular engine needed, how to deal with the heat produced, and how you could use the power to further drive the virtual rocket. “It was great fun, which could be a super narcissistic statement, but You know. “

In the end, he came up with 13 different engine ideas, including a fusion engine – like ExpansionThe Epstein Drive is theoretically designed as a fission engine and antimatter rocket.

Although we do not yet have the technology to apply these fixed-impulse monsters, there are some real values ​​for being able to mimic advanced engines in a low-environment. In fact, it’s such a great sandbox that engineers at SpaceX and Jet Propulsion Laboratories have used carbal graphics in their presentation. In 2018, NASA has released the open MCT, Githubati is a telemetry data visualization software for the public that was designed for operating spacecraft. Testing these systems in a real spacecraft is expensive and time consuming, so some participants ran their programs through Kerble instead.

On behalf of Sumantro Sinha, an aerospace engineer and fusion researcher at the Propulsion Research Lab at the University of Alabama at Huntsville, Kerbal is going to test new ideas and train new engineers.

“Instead of PowerPoint slides and equation pages, build the ship and see how it works,” he says. “If it works in Kerala, it will have a better chance of working in real life.”

Donut Power

The Round Tokamak fusion engine Based on fictional spaceships 2001: A Space Odyssey, Dave killer AI Sun. Adderley found the real science behind it A NASA studyWhere Craig Williams, the paper’s lead author, says NASA has funded a number of projects to develop advanced propulsion systems. Williams’ team designed an engine that uses the energy produced by a synthesis reaction to generate force. Synthesis occurs naturally inside our Sun-like stars, where light-weight atoms are heated in such a way that their electrons and neutrons decouple and neutrons usually radiate to each other, fuse together and produce large amounts of energy. One of the biggest challenges to producing this energy on Earth is that you need a way to limit the resulting plasma and strengthen its energy.

One way to do this is with Tokamak, a device that creates a donut-sized magnetic field that holds superheated plasma. In Williams’ engine prototype, this Tokamak is almost round, like another donut hole. The produced exhaust will drive the car at 146,000 miles per hour, taking passengers to Jupiter in just 4 months. To put it in perspective, the deep space probe Voyager is traveling 35,000 miles per hour away from our solar system.



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