Wed. Dec 1st, 2021

“I think that the theme of US intervention in Latin America, whether in the form of political intervention to overthrow a dictator or covert drug intervention, is one of the most common ways to represent Latin America. But that’s not the only theme, “said Philip Panix-Tadsen, professor of Spanish and Latin American studies at the University of Delaware, whose exceptional book Cultural Code: Video Games and Latin America Offers an in-depth study of video game involvement with Latin America.

“We need to keep in mind,” says Panix-Tadsen, “another element that may be prevalent is old references to Inkan or Mayan temples, which were popular in video games in the 1980s and were of interest before Indiana Jones.”

Indeed, the Latin American backdrop of Exotica was a much more tempting temptation for video game developers in the early 1980s. Games like text-adventure Sun mask (1982), side-scrolling Aztec (1982), or Action-Adventure Quest for Quintana Roo (1984) originally drew from the pre-Columbian past of Latin America and invited players to become neoclonical archaeologists দ running through ruins, looting graves, and killing wildlife. These games survived into the 1990s, with such titles Inca (1992), Amazon: Guardian of Eden (1992), Amazon Trail (Its a 1993 copycat The Oregon Trail), And of course, the debut of Lara Croft Grave Rider, Where he gets a contract to steal patterns Peru (1996).

The 1980s, however, were an important decade in the history of U.S. political and economic intervention in Latin America, and these transformations have taken center stage in countless games. In 1982, President Reagan publicly announced that it had begun The war on drugs As well as his administration’s commitment to fighting the leftist revolutionary movement in Central America. This decision was officially implemented through his signature which has now been released NSDD-17, Which has pledged millions of dollars in funding to terrorist groups Guatemala, Savior, And Nicaragua In the early 1990s.

Despite a long history of U.S. intervention in Latin America, Reagan’s war on drugs and socialism pushed U.S. intervention to new heights and turned Central America, as historian Greg Grandin argued. Bloody laboratory For regime change and political instability. With millions of dollars in right-wing death squad funds and the U.S. Drug Enforcement Administration expanding its networks across South America, video games began to launch air strikes, guerrillas, drug cartels, and guns in the late 1980s and early 1990s. . -Sailing intelligence officers on a Latin American background.

At first, many of these games took loose and even short, approaches to treating recent events in Latin America. In the Japanese arcade game Guevara! (1987), players fight against Fulgencio Batista in their revolution like Che Guevara and Fidel Castro কিছু something that was later edited from the game for republishing in the United States. Guerrilla warfare, For fear of anti-communist reaction. Similarly, computer techniques play Hidden table of contents (1988) invites players to take on the role of victorious revolutionaries in Central America, giving them the option to follow a broad spectrum of economic policy. Even the classic shooter Against (1986), perhaps set in the distant future with obscure sci-fi enemies, a uniform and title reminiscent of the right-wing paramilitary forces of Central America, along with the aesthetics of South American jungles.

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