Sat. Jan 22nd, 2022

Last month, New York Times Wrote about something that was rarely new or newsworthy: a marriage in “Metavers”.

The bride wore a flower crown with a gray, buttoned skirt for a midtown office. Like groom Jeff Bezos. There were guests at the reception and a stage and a photo slideshow. Everything was known except the venue. Where are they? As it turns out, the bride’s corporate attire wasn’t out of place too much. Instead of a church or hall, their marriage took place in “Metavers”, specifically an unknown, low-fi virtual world called Virbela, an outgrowth of the real estate company eXp World Holdings, which employs both couples.

Let’s be clear about one thing: yes No metavers. Not for now. No one really agrees on what a metaverse is, but together the average is even higher Reliable The definitions provide a stable, social cyberspace that intersects with the IRL economy and integrates with other online platforms. At the moment, nothing is doing on a significant scale. Instead, we have a couple of well-presented virtual worlds Second life, Like a handful of popular multiplayer online role-playing games World of Warcraft, And Many technology companies Salivating in a new way for a wide range of their digital products and services. And, of course, Virbela and her relatives snatched strange, sparsely populated items from the 2005 iteration of Internet Explorer.

Of course there are defined grisles. Technology companies have discovered the benefits of featuring a metaverse as a continuation of their own products or services. Meta, for example, decides that virtual reality integration is important for a metaverse; And conveniently, it runs on Horizon Worlds company’s Oculus Quest headset. Then the blockchain companies are promoting the necessity of their own currency in their own cyberspace. Now, after almost a year of promotion, it has become a little easier to separate meat from metavers fat. What we’re dealing with here is cyberspace যুক্ত connected, embedded and economical. There is still just one problem. Everything that is actually desired about this metaverse is like the parad-down version of millions of online games for decades.

It’s been over 20 years since the wedding bell rang Second life. Game developer Square Enix 2002 includes the mechanics of sending invitations, composing promises, and exchanging rings. Final Fantasy XI. Outside of marriage, online games already provide the most interesting function associated with “metavers” ই often, greater graphic fidelity, more complex social arrangements, and significantly larger ranges. As a professional cyberspace architect and governor, it revolves around socialization in the virtual world, mostly game developers who have repeated and mastered two to three truly promising features of a metaverse.

Since 1996, hairy avatars of players have been around cybering in MMORPG. FurkadiaIts 32-bit grassland. Yet here we are, more than two decades later, with tech executives promoting what digital catgirls were doing then. It would be nice if these executives were not so anxious to see it done with the same courage. To create Mark Zuckerberg’s delirium pitch The future of work Early technology at Meta’s Metavers evokes journalists ’suffocating predictions of how some of the most adventurous will transition into a new world, corporate culture. Second life. We’ll be there, they promised. We’ll float our winged Sonic the Hedgehog avatar into each other’s cubicles to talk about Dow Jones. Schools will also be uploaded, technicians believe. “Aaron Delwich, an assistant professor at Trinity University in San Antonio,” reads a 2004 wired article, “often gathering students in an improbable classroom for a web class for his game: known as Metavers.” Second life

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