Voice games are not about competition. Earlier this year, it was created by both young drama professionals Nina Meehan and Jonathan Schmidt Chapman. Kilu Kit: The Adventures of the Passover For the upcoming Jewish holiday. They realized that for the second year in a row the epidemic was hampering the reunification of ordinary families for family and friends, the luncheon of the ritual that observers recounted the story of the deportation of Jews from Egypt.
“And it’s not great for Zoom,” says Schmidt Chapman. “Many of these Bible stories are hard to explain to people between the ages of three and eight. How can we tell this story in an age-appropriate way? “Kilu Kit tries to make the story of emigration meaningful, understandable and fun for children with interactive elements: a paper flame wrapped around a flashlight becomes a burning bush, through which Moses told Moses to bring the Israelites out of Egypt, for example.
“The audio experience leads children to act physically with prompts rather than just listening,” says Mehan. “The Passover story is about recognizing the complexities of slavery and liberation from slavery and oppression.” This is how children can learn the story of the Passover. It’s not just about looking around a screen or listening to the story, the level of importance, the understanding.
Voice-led entertainment is uniquely capable of providing that kind of understanding, according to Naomi Baron, professor and author of Linguistics at American University. How we read now: Strategic choices for print, screen and audio. “The concern with screen time is not just the times we look at the screen of our eyes, but the smoothness of most interactions,” Baron says. “You’re not making a mental effort.”
With audio stories and games, you are not presented on any platform of information. Imagination is needed, and it takes more focus and attention than sight on any screen. Baron says research has shown that this type of learning is much more for readers who develop comprehension and recovery. He added that older listeners may also benefit, especially if English is not their first language, their learning style is less visible, or they are visually impaired.
Whether “good” or “bad” on screen time is still debatable, and the rise of the epidemic in access and voice games will be over as vaccines can hang in person again. They are not perfect. Voice games are often misunderstood by users, especially children who are just learning how to persuade and interact with technology.
Danielis, however, has doubled in audio. The family recently bought their second Yoto, which sets out how to use the 21-month-old baby price. “He will sing with it. She likes it, “says Kate. Charlotte agrees:” I like it because it plays music and stories. “